After watching and following some tutorials, this was my first dip into some ZBrush sculpting. A simple piece of one hell of a weird character: Dr. Zoidberg from Futurama. Built with ZSpheres, retopologized in Maya, sculpted and painted in ZBrush, decimated and then rendered in Maya with Mental Ray, composited and retouched in Photoshop. Heavily.
Decimating so many pieces turned out to be a dumb idea as I ended up with a very heavy Maya scene. So this was a great way to learn what not to do between ZBrush and Maya.