Oderus Urungus

I started this personal project in December 2013. At the time it was just a regular piece of fan art. Then Dave Brockie died in March 2014 and it turned into a tribute piece. It’s actually taken me some time to cope with his death, which is also why I left it for a while until I finished it in August 2014. I’m pretty bummed I didn’t get it done to show him in time. I grew up with GWAR, got to know them back in ’95 when Ragnarok was released. I was 13 years old, and as with all the other bohabs, I just got it. I loved the gore, the music, the stories, the humor and everything. GWAR is the single most important band and influence for me growing up and still is. A lot of that was because of Dave and who he was as a person and as a badass alien war mongering lead throat thing of the most dangerous band on this or any other planet. I will miss his voice and wit on future GWAR releases, but applaud their decision to carry on as he would’ve wanted. R.I.P. and thanks for everything Dave.

I ended up having 24 subtools and around 60-70 million polygons for all the pieces on him. Almost all of the geometry was created in ZBrush as was my intention. Only bits modelled in Maya are the eyes. ZRemeshing and UV layouts were done in ZBrush, all texturing was done within ZBrush with a little help from Photoshop. Beard and hair was done with FiberMesh. Rendered in KeyShot.

I’ve prepared the image in some different wallpaper sizes you can download from here.

At the bottom of the page you can take him for a spin in a virtual reality setup so you can view the model all the way around. Just click or touch and drag to spin.

Download wallpaper pack for desktop, tablet and smart phone

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Oderus Urungus

Oderus VR

As stated above – just click or touch and drag to spin Oderus around to view him from all angles.
Please note that this render isn’t retouched to the same level of completion as the final still image above.
Also note that this does not work properly on mobile due to the size of the VR, it is best viewed on the desktop with a large resolution, as the VR was rendered out in 1080p.